Inspiration as presented in 5e is kind of janky, both in the way you reward it and in the way it is used. The concept is a good idea, but its execution is hard to pull off and arguably has a very forgettable effect. The suggested way to award according to the Player’s Handbook is to give it out when someone performs an act of roleplaying one of their character’s traits – especially the flaws. A good idea, but impossible to keep track of with even a few players. You have to know what their traits are (four per player) and remember to award it for playing to their character. Depending on their traits it may come up often or not at all during a session. Not fun.
Even if you do give out inspiration often, all it does is give advantage on a single attack, check, or save...Read More